Friday, October 23, 2009
Wednesday, October 14, 2009
Scenes from the show
The show was pretty dang great. Thanks to everyone who came and baught stuff. Here's some pictures!!

People!!

People!!

People!!

People!!

And most of the artists!
and since this is my blog I'll post my pieces.

This one SOLD!!(I can't believe it!)

This one PLAYS!!(I haven't pluged it in yet though, it might explode...really.)

People!!

People!!

People!!

People!!

And most of the artists!
and since this is my blog I'll post my pieces.

This one SOLD!!(I can't believe it!)

This one PLAYS!!(I haven't pluged it in yet though, it might explode...really.)
Wednesday, September 30, 2009
OOdles of NEWdles
Oy, have I been busy. Kind of.
A) I'm putting on an art show!
ROCKET ROLL!! Art inspired by the books and movies nerds love, and the music that makes everyone look cool. (so, sci-fi + Rock and Roll.)
here's a quicky poster.

If you can't see or read the image, the show is on October the 9th at 7:30 at the BuckWild gallery in Venice. So please come and bring friends if you're in LA. Bring a hot-rod, or a pack of cigarettes rolled up in your sleeve, or a light saber, or a 'too cool for school" attitude.
One of my pieces is a (hopefully) functional electric guitar. Here's a work-in-progress shot.

(it's a rocket ship, get it?)
Contributors include
Nathan Stapley
Daniel Stone
Robert Iza
Nate Villanueva
Phil Rynda
Shane Corn
Kristen Campbell
Sal Carrasco
Brant Rotramel
David Parker
and (quite possibly) more!
Maybe these guys will post some of their pieces on their blogs... hint
B) New Cartoon!
It's pretty sloppy, I know. But I just wanted to post it along with the news above. Episode 4 is not even close to being done. So don't look for it soon. Hopefully with it I'll post a dumb short that I'll be getting back to work on after the art show.
C)SECRET NEWS!! It's new! you can see it! but I'm too embarassed to point it out to anyone. See if you can find it!
So most importantly, COME TO THE ART SHOOOOOWWWWWWW!!!
A) I'm putting on an art show!
ROCKET ROLL!! Art inspired by the books and movies nerds love, and the music that makes everyone look cool. (so, sci-fi + Rock and Roll.)
here's a quicky poster.

If you can't see or read the image, the show is on October the 9th at 7:30 at the BuckWild gallery in Venice. So please come and bring friends if you're in LA. Bring a hot-rod, or a pack of cigarettes rolled up in your sleeve, or a light saber, or a 'too cool for school" attitude.
One of my pieces is a (hopefully) functional electric guitar. Here's a work-in-progress shot.
(it's a rocket ship, get it?)
Contributors include
Nathan Stapley
Daniel Stone
Robert Iza
Nate Villanueva
Phil Rynda
Shane Corn
Kristen Campbell
Sal Carrasco
Brant Rotramel
David Parker
and (quite possibly) more!
Maybe these guys will post some of their pieces on their blogs... hint
B) New Cartoon!
It's pretty sloppy, I know. But I just wanted to post it along with the news above. Episode 4 is not even close to being done. So don't look for it soon. Hopefully with it I'll post a dumb short that I'll be getting back to work on after the art show.
C)SECRET NEWS!! It's new! you can see it! but I'm too embarassed to point it out to anyone. See if you can find it!
So most importantly, COME TO THE ART SHOOOOOWWWWWWW!!!
Tuesday, May 12, 2009
"that probably won't happen"
yyeeaahhhhh, "every month or so" translates to every 7 months...holy crap. and this is going to be a let down gang, i'm sorry, but here's number 2!!
I promise it won't be another 7 months before I put the next one up. honest. and the next one will be better too...
I promise it won't be another 7 months before I put the next one up. honest. and the next one will be better too...
Saturday, October 11, 2008
It begins
So, this is the start of my new hoby. I'll be doing this as long as I can keep it going, which is hopefuly FOREVER!
I give you, Episode 1.
Eehhh? Episode 2 is just over 1/2 done and I'll post it when episode 3 is just over 1/2 done. The adventure is just begining!Stay tuned and we'll see how fast I can get them done.
WOOOOOOOOOOOOO!!!
I give you, Episode 1.
Eehhh? Episode 2 is just over 1/2 done and I'll post it when episode 3 is just over 1/2 done. The adventure is just begining!Stay tuned and we'll see how fast I can get them done.
WOOOOOOOOOOOOO!!!
Tuesday, August 19, 2008
Mo-cap vs The real kind (3D animation)
So the people at EA Canada are doing these "meet the characters" shorts for their game Facebreaker. I think they were excited by the ones that Valve is doing for their Team Fortress 2 characters and wanted to make their own. Unfortunately there is a huuuuge difference in the quality of the 2 company's shorts. I think the worst thing Facebreaker has going on are the characters themselves. They are all just kind of boring, one dimensional, simple, overdone stereotypes (among the black characters there's a DJ, a "bad ass" and a voo doo preist "quite complex, he comes from Africa"..eh). Beyond the dumb premise of an audition, the writing is aweful. A failed attempt at candid moments that don't work because the actors (both voice and in the mo-cap suit) are trying soo hard to fake those moments and reinforce the stereotypes.
Here's one of EA's new spots
Now Valve, next the more appealing character designs, the better looking lighting and textures, and terrific animation, their writing is great. It's genuinely funny. Rather than trying to force the characters to try and be funny, or to make fun of them, they gave them natural personalities that just ARE funny.
Demo Man
Sniper
But I should talk about why i hate mo-cap. Can you see in the Facebreker video that the Russian guy and the fan-boy move like a skinny guy in a costume? Those are big guys. their arms, and fan-boy's gut, should have more weight to them. Nothing new or insightfull on the subject, i know, but these videos and the Soul Calibur IV endings that gametrailers has been posting are just perfect examples of how bad mo-cap can completely take you out of an animated scene. It's the difference between watching the Incredibles versus watchning the old Power Rangers episodes. It's the Difference between watching Steve (the fan-boy) take a puff from his imaginary asthma inhaler and the demo man's salute before he blows everyone up. The Difference between Moltov's spastic last laugh and line of dialouge, and the sniper checking his blind spot and using his blinker.
I don't know why I'm talking about this. I think it's just getting to me because I want to see more things like Valve's Meet the Team series (I want to meet the pyro) and I want to do something like that for the game I'm working on, but i don't want it to end up like Facebreaker. And I don't want other companies to do it unless they're going to do it right.
(also, i know i said I wouldn't post again until i had awesome animation to show off, but this was bugging me. plus, those Valve things ARE awesome animations. And i'm almost done with some animation of my own, so next time, for sure, you'll see some animation from me.)
Here's one of EA's new spots
Now Valve, next the more appealing character designs, the better looking lighting and textures, and terrific animation, their writing is great. It's genuinely funny. Rather than trying to force the characters to try and be funny, or to make fun of them, they gave them natural personalities that just ARE funny.
Demo Man
Sniper
But I should talk about why i hate mo-cap. Can you see in the Facebreker video that the Russian guy and the fan-boy move like a skinny guy in a costume? Those are big guys. their arms, and fan-boy's gut, should have more weight to them. Nothing new or insightfull on the subject, i know, but these videos and the Soul Calibur IV endings that gametrailers has been posting are just perfect examples of how bad mo-cap can completely take you out of an animated scene. It's the difference between watching the Incredibles versus watchning the old Power Rangers episodes. It's the Difference between watching Steve (the fan-boy) take a puff from his imaginary asthma inhaler and the demo man's salute before he blows everyone up. The Difference between Moltov's spastic last laugh and line of dialouge, and the sniper checking his blind spot and using his blinker.
I don't know why I'm talking about this. I think it's just getting to me because I want to see more things like Valve's Meet the Team series (I want to meet the pyro) and I want to do something like that for the game I'm working on, but i don't want it to end up like Facebreaker. And I don't want other companies to do it unless they're going to do it right.
(also, i know i said I wouldn't post again until i had awesome animation to show off, but this was bugging me. plus, those Valve things ARE awesome animations. And i'm almost done with some animation of my own, so next time, for sure, you'll see some animation from me.)
Tuesday, July 08, 2008
crap...I suck
so I've been spending a lot of time starting animations and not finishing them. I told myself last time I posted that i wouldn't post until I had some animation to show off, well guess what...it's been too long, and I feel like i could put at least a little something up, even if it's not animated.

Now, I promise, I won't post again until I have some animation to show off. So be prepared to not see anything for a looooong time (weep).

Now, I promise, I won't post again until I have some animation to show off. So be prepared to not see anything for a looooong time (weep).



